pMorph is a 3ds Max plugin that delivers Progressive Morphing – the ability to have the animation of a modified object be driven by the selection of frame(s) from the animation of another object.
The plugin is available for 64bit versions of 3ds MAX from 2015 to 2020.
With pMorph, 3ds MAX users can now accomplish complex animated sequences in a snap, which otherwise would have been nearly impossible!
How is pMorph useful?
pMorph has many unique uses that enhance the production pipeline. Here are a few examples.
Complex Animations: Many times, objects can transform in complex ways. Animating the timing and specific portions of the object that are affected are a snap with pMorph. For example, imagine a hose that has a clamp on it, and you want to animate a ball traveling down that hose (which would also cause the clamp to expand). With pMorph, dynamically animating this effect is simple and fast.
Influence Objects: Animating an object (or a group of objects) based on an external influence. Any number of helpers and influence objects enable you to automatically adjust how your target object morphs based on these influences.
Retiming: Using the frame specification capability of pMorph, you can accomplish precise control over your object's timing with ease.
Check out some awesome example Animations on our pMorph Vimeo Page.