Vexus Updated to Release 1.1

Vexus Updated to Release 1.1

An extensive (and free) update to Vexus has been released with the following updates:

Features/Enhancements
  • VexusEditor: 2 Way communication support for capture of; Selected Nodes, Layers, Lights, Cameras, Materials and Textures directly from 3ds MAX to reduce typing and user error
  • VexusEditor: MXS File, MXS Snippet, Python Snippet nodes can (optionally) pass/create node selections
  • VexusEditor: Corono Renderer Support
  • VexusHelper: Capture of Render Elements along with Renderer.
  • VexusMtl: Auto populate the Material Slot name on initial selection
  • VexusMtl: Increase to 16 slots
  • Track last executed file and node
  • Launch Vexus option
New Node Types
  • "Scene Selection" node uses the existing node selection in the scene as part of the node graph
  • MaxScript generation of Tokens
Misc
  • Much improved execution speed, reduced redraws/updates
  • Failed message delivery indication
  • 3ds MAX busy check, render slave check
  • Non existent file paths created if they don't exist
Bug Fixes
  • Fixed Pre-Pass Overrides all
  • Fixed Self Illumination settings not updated (VexusMaterial)
  • Fixed Modifier Toggle not updating if Modify Panel was open
  • Fixed VexusHelper to reset on new
  • VexusHelper: Fixed Drag and Drop beyond 10 slots