Vexus Editor \ Nodes Reference

Utilities

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This category contains a collection of nodes that extend graph functionalities.

 


 

Page Contents

oReroute

oSwitch

oGlobal Events

 


 

Reroute

Used to merge multiple connections into a single pin for organization.

 


 

Switch (2, 3, 4)

Allows users to choose which branch of child nodes to execute while ignoring all others. As an example, this node could be used to toggle between high and low res render settings.

 

Parameters

 

Method

Determines the active pin.

 

Method = 0

Then the topmost pin’s chain of connections will be used.

 

Method = 1

Then the topmost pin’s chain of connections will be used.

 

Method = Token

Will determine the active pin based on the Token’s resulting value.

 

Token

The list of material names to collect objects from. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using Tokens example.

 

Global Events

There are 4 Global Event types:

 

Pre Shot

Post Shot

Pre Pass

Post Pass

 

Any nodes that are plugged into a Global Event node will be automatically executed as part of every respective shot/pass node in the graph.

 

 

 

 

 

 


 

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