This category of nodes are unique to Vexus. These nodes extend basic functionalities of 3ds Max making it easier for user to apply overrides and manipulate the scene.
Toggles which material is active within the VexusMtl's sub materials, based on the name given. If the name is not found then the Default material will be set active. For more information check out Using the VexusMtl.
Specifies which VexusMtl's sub material will be set active. If the sub material name is not found, then the default material slot will be set active.
Toggles which render engine, along with it's settings, is active based on the name given. For more information check out Using the Vexus Helper.
Specifies which render engine found on any Vexus Helper, in the scene file, will be set active. If the name is not found then the current renderer is left unchanged.
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