Vexus Editor

Nodes Reference

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The more you know and understand the nodes, the easier it will be to push the creative limits of Vexus.

 


 

Section Contents

oGraph

oLayers

oObjects

oOverrides

oScripts

oSettings

oSetup

oUtilities

oVexus

 


 

Node

What we call a Node in Vexus, is made up of three main components.

 

Parameters

A node contains any number of parameters that can be used to override settings, perform actions, and manipulate objects.

          

          Base Parameters

          All nodes contain the same common base parameters.

 

Class Name

This parameter must be unique for each node type represented in the graph. This parameter is not editable by the user.

 

Virtual Name

A string value, that is user chosen, which identifies the name of a node in the graph. This string value is displayed in various places throughout the application

 

Enabled

When a node is Disabled, it is skipped over and ignored at the time of execution.

 

Color

The color property of a node is only used for visual ascetics and can edited by the user.

          

 

Children

A node can have any number of child nodes. The child nodes will always be executed before their parents.

 

Parents

A node can have any number of parent nodes. Parent nodes are always executed after their child nodes.

 


 

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