The Vexus Material is a special material type that allows the user to toggle amongst sub-materials to facilitate rapidly changing the material assignment between render passes.
Indicates which sub material will be used at render time.
Loads material libraries (*.mat). Upon selecting the library to load, the users are given additional options on how the incoming materials will be merged into the scene.
Saves the current list of materials to a material library file (*.mat).
Specifies the base material.
Specifies the sub materials names. When users first create or assign a shader to a material slot, the name field will automatically be populated using the materials name, otherwise users can manually enter or edit a name.
Specifies the sub materials.
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