Vexus Editor \ Nodes Reference

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Nodes used for overriding general settings in the scene file.

 


 

Page Contents

oCommon Settings

oEnvironment

oRender Preset Toggle

oResolution

oTime Output

 


 

Common Settings

Controls the settings found in the Render Setup dialog's common tab.

 

Parameters

 

Save Render Output

When on, will save the render output.

 

Output Filepath

Defines where to save the rendered image.

 

Display Rendered Frame

When on, will disable the rendered frame, otherwise will not show the rendered frame.

 

Skip Existing Renders

Will skip existing rendered frames.

 


 

Environment

Controls the settings found in the Environment and Effects dialog under the Common Parameters rollout.

 

Background

 

Background Color

When on, will save the render output.

 

Use Environment Map

Enables the use of the texture map in the background.

 

Texture Map Name

Map displayed in the environments background.

 

Global Lighting

 

Tint Color

Defines the tint color value.

 

Light Level

The intensity of the light level.

 

Ambient Color

Defines the ambient color value.

 


 

Render Preset Toggle

Assigns a render engine that was captured using the Vexus Helper. For more information check out Using Render Preset Toggle.

 

Parameters

 

Renderer Name

The name specified by the user in the Vexus Helper's Render Engines Rollout. If the name is found, it will assign the associated render engine as the active renderer.

 


 

Resolution

Controls the rendered output resolution.

 

Parameters

 

Aperture Width (mm)

Defines the aperture width in millimeters.

 

Pixel Aspect

Defines the pixel's aspect ratio.

 

Render Width (px)

Defines the render width in pixels.

 

Render Height (px)

Defines the render height in pixels.

 


 

Time Output

Controls the frame range render output.

 

Parameters

 

Method

Controls which framerange output to use.

 

----

Will ignore this entire node from being used.

 

Single

Will render the current frame set in 3ds Max.

 

Active Timeline

Uses the active timeline framerange in 3ds Max for the rendered output.

 

Range

Will use the Range: Start and Range: End values for the rendered output framerange.

 

Custom

Users can define a custom framerange to render out.

 

Every Nth Frame

Sets the render dialog's nth frame value.

 

Range: Start

Sets the render dialog's time output start frame.

 

Range: End

Sets the render dialog's time output end frame.

 

Custom Range

Sets the render dialog's custom time output value.

 

 


 

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