Vexus Editor \ Nodes Reference

Objects

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These nodes are used to create collections of scene objects.

 


 

Page Contents

oCamera by Name

oLights by Layer Name

oObjects by Layer Name

oObjects by Material Name

oObjects by Name

oSelection Sets

 


 

Camera by Name

Collects a single camera by it’s name.

 

Parameters

 

Camera Name

The name of the camera. Case sensitivity is ignored.

For more information see the Using * Wildcard.

 

Set Active Viewport

Will assign the current camera as the active viewport.

 

Time Output Override

Set Time Range

The name of the camera. Case sensitivity is ignored.

 

Disabled

Does not affect the render output range.

 

Get From Camera Name

Uses the name of the camera to define the start and end frame values.

For more information see the Set Frame Range From Camera Name.

 

Specified Range

Uses the values below to set the final render output frame range.

 

Every Nth Frame

Defines the number of frames to skip in the output frame range.

 

Start Frame

Defines the first frame in the render output frame range.

 

End Frame

Defines the last frame in the render output frame range.

  


 

Lights by Layer Name

Collects scene lights by their assigned layer's name.

 

Parameters

 

Operation

Determines the operation used for the incoming objects and the current node’s objects.

For more information see the Using Selection Operations.

 

Layer Names

The list of layer names to collect lights from. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using * Wildcard.

 


 

Objects by Layer Name

Collects scene objects, of any type, by their assigned layer's name.

 

Parameters

 

Operation

Determines the operation used for the incoming objects and the current node’s objects.

For more information see the Using Selection Operations.

 

Layer Names

The list of layer names to collect objects from. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using * Wildcard.

 

[...]

Opens a popup dialog with pre-populated data, from 3ds Max, that can be used for the current parameter.

For more information see the Using Objects [...] Popup.

  


 

Objects by Material Name

Collects scene objects, of any type, by their assigned material's name.

 

Parameters

 

Operation

Determines the operation used for the incoming objects and the current node’s objects.

For more information see the Using Selection Operations.

 

Material Names

The list of material names to collect objects from. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using * Wildcard.

  


 

Objects by Name

Collects scene objects, of any type, by their name.

 

Parameters

 

Operation

Determines the operation used for the incoming objects and the current node’s objects.

For more information see the Using Selection Operations.

 

Names

The list of objects names to collect. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using * Wildcard.

 


 

Selection Sets

Collects scene objects, of any type, based on Selection Sets.

 

Parameters

 

Operation

Determines the operation used for the incoming objects and the current node’s objects.

For more information see the Using Selection Operations.

 

Names

List of Selection Set names used to collect objects. The names should be comma separated. Case sensitivity is ignored.

For more information see the Using * Wildcard.

 


 

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