Vexus Plugin

Vexus Helper

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Overview

This Vexus Helper object is provided as a convenient means of storing Texture Maps, Materials and Render Engines which might not be all the time. Holding these items within this helper ensures that their values are stored within the Max file for easy retrieval during Vexus operations. This object also makes it easier for users to create and share libraries of Materials, Textures, and Rendering Settings across multiple files throughout projects. This can be accomplished by merging the Vexus Helper into max files.

 

Interface - General

 

Display Size

Controls the size of the icon in the viewport. 

 

Billboard Mode

When this option is enabled the Vexus Helper icon will always face the camera. If the option is disabled, the icons will lie flat in the XY plane.

 

Parameters - Texture Maps Rollout

 

 

Texture Maps

The Texture Maps rollout allows users to store up to 20 texture maps. Users can easily merge this object into other 3ds Max files and reuse the textures. These textures can also be used within the Vexus node graph when assigning maps to parameters by using the map's name.

 

 

Parameters - Materials Rollout

 

 

Materials

The Materials rollout allows users to store up to 20 materials. Users can easily merge this object into other 3ds Max files and reuse the materials. These materials can also be used within the Vexus node graph when assigning materials to parameters by using the material's name.

 

Parameters - Render Engines Rollout

 

 

Render Engines

The Render Engines rollout allows users to store up to 10 render engines along with their settings. Users can easily merge this object into other 3ds Max files and reuse the same render engine along with it's stored settings. These render engines can also be used within the Vexus node graph when assigning a renderer by using the name placed in text field.

 

® (Capture and Store)

When clicked, this button will store the currently active render engine along with all of it's settings.

 

Label

This label will display the name of render engine stored.

 

Radio Button

This indicates which render engine is currently active. When the user clicks this button, it will assign the corresponding render engine as the active renderer.

 

Name Input

This text input field gives users the ability to assign a custom name to the stored render engine. Users can later switch between render engines from within Vexus by using this name.

 


 

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